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Virtual Reality
Part I of Essay
, is a computer-generated, multi-sensory human interface to computers. extends beyond the capability of typical workstation graphics in two ways. First, through the use of tracking sensors, the computer knows precisely the location and angle of the user's head, which enabl .... Part II of Essay .... VR experience is dependent on the speed of both the graphics-rendering hardware/software and the computer system itself. (Gump)
There are four major types of devices currently in use: the head-mounted display (HMD), the binocular omni-oriented monitor (BOOM), the workstation "desktop" model (DEERING), and the projection model (CAVE). The HMD is a tracked helmet worn by the user that provides small television screens properly placed in front of the eyes. Although modest in comparison with other VR devices, it is not lightweight enough to pre ....
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Words: 1559 - Pages: 6
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